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OverClock Report - Northwood SL67R 3059MHz - Even if an important part is broken by OverCloking, it is the responsibility of yourself. The Pentium 4 2.4GHz version that was created from the 300 mm wafers was announced from Intel on April 2, 2002. The CPU that we tried is SL67R of 4 weeks production and the standard Vcore1.5V, the internal multiplier is x24 fixation. As for this the excellent Overclocking ability was shown, although there is not a change on the existing Northwood and Stepping. This CPU can reach 2819MHz (117x24) successfully with standard Vcore. Because the lowest ability of the 1.6AGHz version was about 2.1GHz the difference existed even about 700MHz. Furthermore, it succeeded in the operation of 3059MHz (127x24) with Vcore1.75V (Mainboard Remodelled). At last the era of air cooling 3GHz seems to have come. Operation environment (Vcore:1.75V, VI/O:3.35V, Vrambus:2.5V, L2:512KB ON 1/1Clk) CPU: Intel Pentium 4 2.4GHz o/c To 3059MHz (127x24)
2.4 GHZ/512/400/1.5V SL67R MALAYL204A765-xxxx Packdate: 03/13/2002 Cooler : ALPHA PAL8045SP + DELTA 5700rpm MEM: SAMSUNG 128MB*2 (PC800) M/B : ABIT TH7-II (i850) BIOS 38 (RDRAM x4, AGP/PCI:66/33MHz Setting) VGA: WinFast GeForce4 Ti4600 (Driver:Ver.4.13.01.2770, Gclk/Mclk:330/745MHz-DDR, VsyncOFF) HDD: IBM DTLA-307015 (Ultra ATA/100 7200rpm), SOUND: Onboard Audio OS: Windows Me 4.90 (Build:3000) DirectX 8.1 |
HDBENCH Ver 3.30 image Resolution 1024*768 (16Bit Color) Refresh rate 60Hz
| ALL | Integer | Float | MemR | MemW | MemRW | Rectangle | Text | Ellipse | BitBlt | DD | Read | Write | Copy |
| 48110 | 68919 | 104734 | 121446 | 61791 | 130750 | 90554 | 87800 | 12217 | 2830 | 538 | 33127 | 22872 | 30860 |
3DMark2001
| Rendering Platform | WinFast GeForce4 Ti4600 | Resolution / Color Depth | 1024*768 / 32bit Color | Processor Type | Intel Pentium® 4 | 3DMark Score | 13490 image | Game1 - Car Chase - Low Detail | 203.7 fps | Game1 - Car Chase - High Detail | 73.3 fps | Game2 - Dragothic - Low Detail | 227.4 fps | Game2 - Dragothic - High Detail | 129.4 fps | Game3 - Lobby - Low Detail | 194.4 fps | Game3 - Lobby - High Detail | 89.4 fps | Game4 - Nature | 69.6 fps | Fill Rate (Single-Texturing) | 1184.1 MTexels/s | Fill Rate (Multi-Texturing) | 2558.5 MTexels/s | High Polygon Count (1 Light) | 60.5 MTriangles/s | High Polygon Count (8 Light) | 13.9 MTriangles/s | Environment Bump Mapping | 145.2 fps | DOT3 Bump Mapping | 191.2 fps | Vertex Shader | 104.1 fps | Pixel Shader | 142.2 fps | Point Sprites | 34.7 MSprites/s |
Final Reality 1.01
| Benchmark results: | WinFast GeForce4 Ti4600 |
Radial blur, Chaos zoomer, 25 Pixel, Robots, Fillrate, City scene, Video card bus transfer, Direct3D bus transfer, |
5N, 245.65, rips, 33.976, Rmark 5N, 571.71, rips, 27.780, Rmark 5N, 3520.45, kpps, 112.510, Rmark 5N, 248.99, rips, 64.505, Rmark 5N, 921.11, MPps, 199.374, Rmark 5N, 330.62, rips, 82.039, Rmark 5N, 94.08, MBps, 2.995, Rmark 5N, 321.58, MBps, 27.486, Rmark |
| Visual appearance, | 100.00, percent |
| Overall 3D, Overall 2D, Overall bus rate, |
11.189, Rmark 30.878, Rmark 10.342, Rmark |
| OVERALL SCORE, | 16.969, Rmark image |
Super Pai Ver1.1
| 000- 00' [16,000column] |
| 000- 01' [32,000column] |
| 000- 02' [65,000column] |
| 000- 04' [130,000column] |
| 000- 11' [260,000column] |
| 000- 26' [520,000column] |
| 000- 58' [1,040,000column] |
| 002- 09' [2,090,000column] |
| 004- 46' [4,190,000column] |
| 010- 25' [8,380,000column] |
| 025- 18' [16,770,000column] |