OverClock Report - Northwood SL668 2711MHz -
Even if an important part is broken by OverCloking, it is the responsibility of yourself.
Cord name "Northwood", This is Overclocking of Intel Pentium4 1.6AGHz (Socket478) processor.
The CPU that we tried is the SL668 (B0 Stepping) of 51 weeks production.
Standard Vcore of this CPU is 1.5V and the internal multiplier is x16 fixation.
As for the Overclock ability, this CPU can reach 2391MHz (149x16) successfully with standard Vcore.
Furthermore, it succeeded in the operation of 2711MHz (169x16) with Vcore1.8V (Mainboard Remodelled).

Used machine TOMATO-No.X (Vcore:1.8V, VI/O:3.5V, Vrambus:2.5V, L2:512KB ON 1/1Clk)
CPU: Intel Pentium 4 1.6AGHz o/c To 2711MHz (169x16)
Pentium 4 SL668 51Weeks 1.6A GHZ/512/400/1.5V SL668 MALAY
L151A186-xxxx Packdate: 01/11/2002
Cooler : ALPHA PAL8045SP + DELTA 5700rpm
MEM: SAMSUNG 64MB*2 (PC800)
M/B : ABIT TH7-II (i850) BIOS 38 (RDRAM x3 Setting)
VGA: WinFast GeForce3 Ti500 (Driver:Ver.4.13.01.2181, Gclk/Mclk:260/590MHz-DDR, VsyncOFF)
HDD: IBM DTLA-307015 (Ultra ATA/100 7200rpm)
OS: Windows Me 4.90 (Build:3000) DirectX 8.0a
--- BenchMark Date 2002/01/21 ---

3DBENCH2
667.5

HDBENCH Ver 3.30 image Resolution 1024*768 (16Bit Color) Refresh rate 60Hz
ALL Integer Float MemR MemW MemRW Rectangle Text Ellipse BitBlt DD Read Write Copy
47377 61296 85736 130341 63993 131455 82342 81583 11052 1869 404 32946 25246 36311

3DMark2001
Rendering Platform WinFast GeForce3 Ti500
Resolution / Color Depth 1024*768 / 32bit Color
Processor Type Intel Pentium® 4
3DMark Score 10248 image
Game1 - Car Chase - Low Detail 152.9 fps
Game1 - Car Chase - High Detail 65.6 fps
Game2 - Dragothic - Low Detail 140.7 fps
Game2 - Dragothic - High Detail 78.5 fps
Game3 - Lobby - Low Detail 170.0 fps
Game3 - Lobby - High Detail 82.3 fps
Game4 - Nature 54.2 fps
Fill Rate (Single-Texturing) 879.0 MTexels/s
Fill Rate (Multi-Texturing) 1737.8 MTexels/s
High Polygon Count (1 Light) 20.4 MTriangles/s
High Polygon Count (8 Light) 4.1 MTriangles/s
Environment Bump Mapping 137.2 fps
DOT3 Bump Mapping 158.5 fps
Vertex Shader 62.3 fps
Pixel Shader 106.1 fps
Point Sprites 19.3 MSprites/s

Final Reality 1.01
Benchmark results: WinFast GeForce3 Ti500
Radial blur,
Chaos zoomer,
25 Pixel,
Robots,
Fillrate,
City scene,
Video card bus transfer,
Direct3D bus transfer,
5N, 183.30, rips, 25.353, Rmark
5N, 571.85, rips, 27.787, Rmark
5N, 3371.90, kpps, 107.763, Rmark
5N, 244.40, rips, 63.317, Rmark
5N, 592.27, MPps, 128.197, Rmark
5N, 318.53, rips, 79.039, Rmark
5N, 121.38, MBps, 3.864, Rmark
5N, 371.94, MBps, 31.790, Rmark
Visual appearance, 100.00, percent
Overall 3D,
Overall 2D,
Overall bus rate,
10.529, Rmark
26.570, Rmark
12.242, Rmark
OVERALL SCORE, 15.598, Rmark image

Super Pai Ver1.1
000- 00' [16,000column]
000- 01' [32,000column]
000- 02' [65,000column]
000- 05' [130,000column]
000- 12' [260,000column]
000- 28' [520,000column]
001- 02' [1,040,000column]
002- 18' [2,090,000column]
005- 02' [4,190,000column]
012- 07' [8,380,000column]
029- 27' [16,770,000column]


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