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OverClock Report - Northwood SL668 2711MHz - Even if an important part is broken by OverCloking, it is the responsibility of yourself. Cord name "Northwood", This is Overclocking of Intel Pentium4 1.6AGHz (Socket478) processor. The CPU that we tried is the SL668 (B0 Stepping) of 51 weeks production. Standard Vcore of this CPU is 1.5V and the internal multiplier is x16 fixation. As for the Overclock ability, this CPU can reach 2391MHz (149x16) successfully with standard Vcore. Furthermore, it succeeded in the operation of 2711MHz (169x16) with Vcore1.8V (Mainboard Remodelled). Used machine TOMATO-No.X (Vcore:1.8V, VI/O:3.5V, Vrambus:2.5V, L2:512KB ON 1/1Clk) CPU: Intel Pentium 4 1.6AGHz o/c To 2711MHz (169x16)
1.6A GHZ/512/400/1.5V SL668 MALAYL151A186-xxxx Packdate: 01/11/2002 Cooler : ALPHA PAL8045SP + DELTA 5700rpm MEM: SAMSUNG 64MB*2 (PC800) M/B : ABIT TH7-II (i850) BIOS 38 (RDRAM x3 Setting) VGA: WinFast GeForce3 Ti500 (Driver:Ver.4.13.01.2181, Gclk/Mclk:260/590MHz-DDR, VsyncOFF) HDD: IBM DTLA-307015 (Ultra ATA/100 7200rpm) OS: Windows Me 4.90 (Build:3000) DirectX 8.0a |
3DBENCH2
667.5
HDBENCH Ver 3.30 image Resolution 1024*768 (16Bit Color) Refresh rate 60Hz
| ALL | Integer | Float | MemR | MemW | MemRW | Rectangle | Text | Ellipse | BitBlt | DD | Read | Write | Copy |
| 47377 | 61296 | 85736 | 130341 | 63993 | 131455 | 82342 | 81583 | 11052 | 1869 | 404 | 32946 | 25246 | 36311 |
3DMark2001
| Rendering Platform | WinFast GeForce3 Ti500 | Resolution / Color Depth | 1024*768 / 32bit Color | Processor Type | Intel Pentium® 4 | 3DMark Score | 10248 image | Game1 - Car Chase - Low Detail | 152.9 fps | Game1 - Car Chase - High Detail | 65.6 fps | Game2 - Dragothic - Low Detail | 140.7 fps | Game2 - Dragothic - High Detail | 78.5 fps | Game3 - Lobby - Low Detail | 170.0 fps | Game3 - Lobby - High Detail | 82.3 fps | Game4 - Nature | 54.2 fps | Fill Rate (Single-Texturing) | 879.0 MTexels/s | Fill Rate (Multi-Texturing) | 1737.8 MTexels/s | High Polygon Count (1 Light) | 20.4 MTriangles/s | High Polygon Count (8 Light) | 4.1 MTriangles/s | Environment Bump Mapping | 137.2 fps | DOT3 Bump Mapping | 158.5 fps | Vertex Shader | 62.3 fps | Pixel Shader | 106.1 fps | Point Sprites | 19.3 MSprites/s |
Final Reality 1.01
| Benchmark results: | WinFast GeForce3 Ti500 |
Radial blur, Chaos zoomer, 25 Pixel, Robots, Fillrate, City scene, Video card bus transfer, Direct3D bus transfer, |
5N, 183.30, rips, 25.353, Rmark 5N, 571.85, rips, 27.787, Rmark 5N, 3371.90, kpps, 107.763, Rmark 5N, 244.40, rips, 63.317, Rmark 5N, 592.27, MPps, 128.197, Rmark 5N, 318.53, rips, 79.039, Rmark 5N, 121.38, MBps, 3.864, Rmark 5N, 371.94, MBps, 31.790, Rmark |
| Visual appearance, | 100.00, percent |
| Overall 3D, Overall 2D, Overall bus rate, |
10.529, Rmark 26.570, Rmark 12.242, Rmark |
| OVERALL SCORE, | 15.598, Rmark image |
Super Pai Ver1.1
| 000- 00' [16,000column] |
| 000- 01' [32,000column] |
| 000- 02' [65,000column] |
| 000- 05' [130,000column] |
| 000- 12' [260,000column] |
| 000- 28' [520,000column] |
| 001- 02' [1,040,000column] |
| 002- 18' [2,090,000column] |
| 005- 02' [4,190,000column] |
| 012- 07' [8,380,000column] |
| 029- 27' [16,770,000column] |