OverClock Report - Northwood SL5YS 2936MHz -
Even if an important part is broken by OverCloking, it is the responsibility of yourself.
Cord name "Northwood", This is Overclocking of Intel Pentium4 2.2GHz (Socket478) processor.
The CPU that we tried is the SL5YS (B0 Stepping) of 46 weeks production.
Standard Vcore of this CPU is 1.5V and the internal multiplier is x22 fixation.
As for the Overclock ability, this CPU can reach 2540MHz (115x22) successfully with standard Vcore.
Furthermore, it succeeded in the operation of 2936MHz (133x22) with Vcore1.85V (Mainboard Remodelled).

Used machine TOMATO-No.X (Vcore:1.85V, VI/O:3.5V, Vrambus:2.5V, L2:512KB ON 1/1Clk)
CPU: Intel Pentium 4 2.2GHz o/c To 2936MHz (133x22)
Pentium 4 SL5YS 46Weeks 2.2 GHZ/512/400/1.5V SL5YS MALAY
L146A917-xxxx Packdate: 01/11/2002
Cooler : ALPHA PAL8045SP + DELTA 5700rpm
MEM: SAMSUNG 128MB*2 (PC800)
M/B : ABIT TH7-II (i850) BIOS 38 (RDRAM x4 Setting)
VGA: WinFast GeForce3 Ti500 (Driver:Ver.4.13.01.2181, Gclk/Mclk:260/590MHz-DDR, VsyncOFF)
HDD: IBM DTLA-307015 (Ultra ATA/100 7200rpm), SOUND: Onboard Audio
OS: Windows Me 4.90 (Build:3000) DirectX 8.0a
--- BenchMark Date 2002/01/28 ---

3DBENCH2
560.0

HDBENCH Ver 3.30 image Resolution 1024*768 (16Bit Color) Refresh rate 60Hz
ALL Integer Float MemR MemW MemRW Rectangle Text Ellipse BitBlt DD Read Write Copy
47142 66160 100527 125120 61791 124288 78984 78321 11717 1867 402 33862 24208 33085

3DMark2001
Rendering Platform WinFast GeForce3 Ti500
Resolution / Color Depth 1024*768 / 32bit Color
Processor Type Intel Pentium® 4
3DMark Score 10245 image
Game1 - Car Chase - Low Detail 152.8 fps
Game1 - Car Chase - High Detail 68.2 fps
Game2 - Dragothic - Low Detail 140.1 fps
Game2 - Dragothic - High Detail 78.1 fps
Game3 - Lobby - Low Detail 169.4 fps
Game3 - Lobby - High Detail 82.3 fps
Game4 - Nature 52.5 fps
Fill Rate (Single-Texturing) 878.8 MTexels/s
Fill Rate (Multi-Texturing) 1737.3 MTexels/s
High Polygon Count (1 Light) 20.4 MTriangles/s
High Polygon Count (8 Light) 4.1 MTriangles/s
Environment Bump Mapping 125.4 fps
DOT3 Bump Mapping 158.1 fps
Vertex Shader 58.6 fps
Pixel Shader 104.5 fps
Point Sprites 19.3 MSprites/s

Final Reality 1.01
Benchmark results: WinFast GeForce3 Ti500
Radial blur,
Chaos zoomer,
25 Pixel,
Robots,
Fillrate,
City scene,
Video card bus transfer,
Direct3D bus transfer,
5N, 241.26, rips, 33.369, Rmark
5N, 583.71, rips, 28.363, Rmark
5N, 3518.90, kpps, 112.461, Rmark
5N, 249.28, rips, 64.581, Rmark
5N, 592.41, MPps, 128.228, Rmark
5N, 330.19, rips, 81.933, Rmark
5N, 97.11, MBps, 3.092, Rmark
5N, 332.12, MBps, 28.387, Rmark
Visual appearance, 100.00, percent
Overall 3D,
Overall 2D,
Overall bus rate,
10.665, Rmark
30.866, Rmark
10.680, Rmark
OVERALL SCORE, 16.728, Rmark image

Super Pai Ver1.1
000- 00' [16,000column]
000- 01' [32,000column]
000- 02' [65,000column]
000- 04' [130,000column]
000- 11' [260,000column]
000- 26' [520,000column]
000- 59' [1,040,000column]
002- 12' [2,090,000column]
004- 49' [4,190,000column]
010- 32' [8,380,000column]
027- 02' [16,770,000column]


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