OverClock Report - Northwood SL5YR 2569MHz -
Even if an important part is broken by OverCloking, it is the responsibility of yourself.
Cord name "Northwood", This is Overclocking of Intel Pentium4 2AGHz (Socket478) processor.
The CPU that we tried is the SL5YR (B0 Stepping) of 46 weeks production.
Standard Vcore of this CPU is 1.5V and the internal multiplier is x20 fixation.
As for the Overclock ability, this CPU can reach 2249MHz (112x20) successfully with standard Vcore.
Furthermore, it succeeded in the operation of 2569MHz (128x20) with Vcore1.85V (Mainboard Remodelled).

Used machine TOMATO-No.X (Vcore:1.85V, VI/O:3.5V, Vrambus:2.5V, L2:512KB ON 1/1Clk)
CPU: Intel Pentium 4 2AGHz o/c To 2569MHz (128x20)
Pentium 4 SL5YR 46Weeks 2A GHZ/512/400/1.5V SL5YR MALAY
L146B249-xxxx Packdate: 01/08/2002
Cooler : ALPHA PAL8045SP + DELTA 5700rpm
MEM: SAMSUNG 128MB*2 (PC800)
M/B : ABIT TH7-II (i850) BIOS 38 (RDRAM x4 Setting)
VGA: WinFast GeForce3 Ti500 (Driver:Ver.4.13.01.2181, Gclk/Mclk:260/590MHz-DDR, VsyncOFF)
HDD: IBM DTLA-307015 (Ultra ATA/100 7200rpm)
OS: Windows Me 4.90 (Build:3000) DirectX 8.0a
--- BenchMark Date 2002/02/15 ---

3DBENCH2
588.2

HDBENCH Ver 3.30 image Resolution 1024*768 (16Bit Color) Refresh rate 60Hz
ALL Integer Float MemR MemW MemRW Rectangle Text Ellipse BitBlt DD Read Write Copy
45063 57906 87991 120933 60403 121421 78984 77184 10214 1868 403 33485 22470 33426

3DMark2001
Rendering Platform WinFast GeForce3 Ti500
Resolution / Color Depth 1024*768 / 32bit Color
Processor Type Intel Pentium® 4
3DMark Score 9995 image
Game1 - Car Chase - Low Detail 149.6 fps
Game1 - Car Chase - High Detail 62.5 fps
Game2 - Dragothic - Low Detail 140.3 fps
Game2 - Dragothic - High Detail 78.0 fps
Game3 - Lobby - Low Detail 163.4 fps
Game3 - Lobby - High Detail 78.2 fps
Game4 - Nature 54.4 fps
Fill Rate (Single-Texturing) 878.9 MTexels/s
Fill Rate (Multi-Texturing) 1737.7 MTexels/s
High Polygon Count (1 Light) 20.4 MTriangles/s
High Polygon Count (8 Light) 4.1 MTriangles/s
Environment Bump Mapping 138.4 fps
DOT3 Bump Mapping 158.4 fps
Vertex Shader 62.3 fps
Pixel Shader 106.1 fps
Point Sprites 19.3 MSprites/s

Final Reality 1.01
Benchmark results: WinFast GeForce3 Ti500
Radial blur,
Chaos zoomer,
25 Pixel,
Robots,
Fillrate,
City scene,
Video card bus transfer,
Direct3D bus transfer,
5N, 171.96, rips, 23.784, Rmark
5N, 531.11, rips, 25.807, Rmark
5N, 3158.28, kpps, 100.936, Rmark
5N, 227.62, rips, 58.970, Rmark
5N, 593.09, MPps, 128.374, Rmark
5N, 297.07, rips, 73.716, Rmark
5N, 101.79, MBps, 3.241, Rmark
5N, 362.94, MBps, 31.020, Rmark
Visual appearance, 100.00, percent
Overall 3D,
Overall 2D,
Overall bus rate,
10.242, Rmark
24.796, Rmark
11.575, Rmark
OVERALL SCORE, 14.808, Rmark image

Super Pai Ver1.1
000- 00' [16,000column]
000- 01' [32,000column]
000- 02' [65,000column]
000- 05' [130,000column]
000- 13' [260,000column]
000- 30' [520,000column]
001- 07' [1,040,000column]
002- 28' [2,090,000column]
005- 27' [4,190,000column]
011- 45' [8,380,000column]
028- 27' [16,770,000column]


Return