OverClock Report - Palomino 1713MHz -
Even if an important part is broken by OverCloking, it is the responsibility of yourself.
This is Overclocking of the XP1800+ processor that becomes a high speed model in the Athlon XP (Palomino) series.
The acquisition CPU is Athlon XP 1800+ (36weeks) and the real operation clock is 1.53GHz (133x11.5) specification.
The L1 bridge of this CPU is opening. Although it tried the existing easy tool the internal multiplier change failed.
As for Overclock ability the result of standard Vcore1.75V 1642MHz(143x11.5) and Vcore2.05V 1713MHz(149x11.5) were obtained.
In comparison with the Overclocking result of most inexpensive version Athlon XP 1500+,
the operation clock of the internal became about 115MHz advantage.
However, low performance was shown in a part of Benchmark, because the internal multiplier of x11.5 lowered FSB.

Operation environment (Vcore:2.05V, VI/O:3.4V, Vddr:2.9V, L2:256KB ON 1/1Clk)
CPU: Athlon XP 1800+ (1.53GHz) o/c To 1713MHz (149x11.5)
Athlon XP 1800+ 36Weeks AMD-AX1800DMT3C AGKGA 0136SPJW Bulk
Cooler : Thermalright SK-6 (DELTA 6800rpm)
MEM: Crucial PC1600 128MB (128MbitChip)
M/B : EPoX EP-8K7A (AMD761) Rev1.0, BIOS 1a12
VGA: PROLINK GeForce3 Voltage tuned (Driver:Ver.4.13.01.2181, Gclk/Mclk:255/565MHz-DDR, VsyncOFF)
HDD: IBM DTLA-307015 (Ultra ATA/100 7200rpm), SOUND: Onboard Audio
OS: Windows 98 4.10 (Build:1998) DirectX 8.0a
--- BenchMark Date 2001/10/18 ---

3DBENCH2
769.2

HDBENCH Ver 3.30 image Resolution 1024*768 (16Bit Color) Refresh rate 60Hz
ALL Integer Float MemR MemW MemRW Rectangle Text Ellipse BitBlt DD Read Write Copy
40276 69380 83801 24053 37313 41250 92707 94134 13440 1759 384 33716 26068 38051

3DMark2001
Rendering Platform PROLINK GeForce3
Resolution / Color Depth 1024*768 / 32bit Color
Processor Type AMD Palomino
3DMark Score 8694 image
Game1 - Car Chase - Low Detail 136.4 fps
Game1 - Car Chase - High Detail 53.9 fps
Game2 - Dragothic - Low Detail 129.8 fps
Game2 - Dragothic - High Detail 68.2 fps
Game3 - Lobby - Low Detail 138.2 fps
Game3 - Lobby - High Detail 65.9 fps
Game4 - Nature 44.6 fps
Fill Rate (Single-Texturing) 854.2 MTexels/s
Fill Rate (Multi-Texturing) 1685.6 MTexels/s
High Polygon Count (1 Light) 19.9 MTriangles/s
High Polygon Count (8 Light) 4.0 MTriangles/s
Environment Bump Mapping 135.8 fps
DOT3 Bump Mapping 147.2 fps
Vertex Shader 51.6 fps
Pixel Shader 99.8 fps
Point Sprites 18.8 MSprites/s

Final Reality 1.01
Benchmark results: PROLINK GeForce3
Radial blur,
Chaos zoomer,
25 Pixel,
Robots,
Fillrate,
City scene,
Video card bus transfer,
Direct3D bus transfer,
5N, 178.93, rips, 24.748, Rmark
5N, 270.91, rips, 13.164, Rmark
5N, 1298.05, kpps, 41.484, Rmark
5N, 181.50, rips, 47.020, Rmark
5N, 577.16, MPps, 124.926, Rmark
5N, 251.82, rips, 62.487, Rmark
5N, 175.67, MBps, 5.593, Rmark
5N, 189.81, MBps, 16.223, Rmark
Visual appearance, 100.00, percent
Overall 3D,
Overall 2D,
Overall bus rate,
9.095, Rmark
18.956, Rmark
8.782, Rmark
OVERALL SCORE, 12.007, Rmark image

WINBench99 image
CPUMark99 FPUWinMark
155 9340

Super Pai Ver1.1
000- 00' [16,000column]
000- 00' [32,000column]
000- 01' [65,000column]
000- 05' [130,000column]
000- 12' [260,000column]
000- 29' [520,000column]
001- 06' [1,040,000column]
002- 29' [2,090,000column]
005- 28' [4,190,000column]
012- 15' [8,380,000column]
030- 16' [16,770,000column]


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