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OverClock Report - Palomino 1598MHz - Even if an important part is broken by OverCloking, it is the responsibility of yourself. The Athlon XP (Palomino) series that adopted the newly model number was announced from AMD on October 10, 2001. The acquisition CPU is Athlon XP 1500+ (35weeks) and the real operation clock is 1.33GHz (133x10) specification. The appearance changed to the brown from conventional medium purple by the change of the package base material. Also, the ratio change by the L1 bridge connection became difficult because the surface wiring pattern of the bridge was lost. Furthermore, the result that had better adjust the pressure of an existing cooler seems to be obtained, because the height of the core became low. As for Overclock ability the result of standard Vcore1.75V 1529MHz (153x10) and Vcore2.05V 1598MHz (160x10) were obtained. Operation environment (Vcore:2.05V, VI/O:3.4V, Vddr:2.9V, L2:256KB ON 1/1Clk) CPU: Athlon XP 1500+ (1.33GHz) o/c To 1598MHz (160x10)
AMD-AX1500DMT3C AGKGA 0135RPJW BulkCooler : Thermalright SK-6 (DELTA 6800rpm) MEM: Crucial PC1600 128MB (128MbitChip) M/B : EPoX EP-8K7A (AMD761) Rev1.0, BIOS 1a12 VGA: PROLINK GeForce3 Voltage tuned (Driver:Ver.4.13.01.2181, Gclk/Mclk:255/565MHz-DDR, VsyncOFF) HDD: IBM DTLA-307015 (Ultra ATA/100 7200rpm), SOUND: Onboard Audio OS: Windows 98 4.10 (Build:1998) DirectX 8.0a |
3DBENCH2
797.3
HDBENCH Ver 3.30 image Resolution 1024*768 (16Bit Color) Refresh rate 60Hz
| ALL | Integer | Float | MemR | MemW | MemRW | Rectangle | Text | Ellipse | BitBlt | DD | Read | Write | Copy |
| 39208 | 64610 | 78200 | 25796 | 38903 | 44227 | 92781 | 94105 | 12480 | 1771 | 385 | 33716 | 25799 | 34489 |
3DMark2001
| Rendering Platform | PROLINK GeForce3 | Resolution / Color Depth | 1024*768 / 32bit Color | Processor Type | AMD Palomino | 3DMark Score | 8701 image | Game1 - Car Chase - Low Detail | 136.4 fps | Game1 - Car Chase - High Detail | 52.8 fps | Game2 - Dragothic - Low Detail | 130.3 fps | Game2 - Dragothic - High Detail | 68.4 fps | Game3 - Lobby - Low Detail | 138.8 fps | Game3 - Lobby - High Detail | 66.6 fps | Game4 - Nature | 44.5 fps | Fill Rate (Single-Texturing) | 854.3 MTexels/s | Fill Rate (Multi-Texturing) | 1685.6 MTexels/s | High Polygon Count (1 Light) | 20.0 MTriangles/s | High Polygon Count (8 Light) | 4.0 MTriangles/s | Environment Bump Mapping | 138.8 fps | DOT3 Bump Mapping | 148.1 fps | Vertex Shader | 52.9 fps | Pixel Shader | 100.6 fps | Point Sprites | 18.8 MSprites/s |
Final Reality 1.01
| Benchmark results: | PROLINK GeForce3 |
Radial blur, Chaos zoomer, 25 Pixel, Robots, Fillrate, City scene, Video card bus transfer, Direct3D bus transfer, |
5N, 180.03, rips, 24.900, Rmark 5N, 276.99, rips, 13.459, Rmark 5N, 1212.13, kpps, 38.739, Rmark 5N, 173.50, rips, 44.949, Rmark 5N, 576.37, MPps, 124.755, Rmark 5N, 240.90, rips, 59.778, Rmark 5N, 189.17, MBps, 6.023, Rmark 5N, 199.03, MBps, 17.011, Rmark |
| Visual appearance, | 100.00, percent |
| Overall 3D, Overall 2D, Overall bus rate, |
8.936, Rmark 19.179, Rmark 9.319, Rmark |
| OVERALL SCORE, | 12.067, Rmark image |
WINBench99 image
| CPUMark99 | FPUWinMark |
| 148 | 8710 |
Super Pai Ver1.1
| 000- 00' [16,000column] |
| 000- 00' [32,000column] |
| 000- 02' [65,000column] |
| 000- 05' [130,000column] |
| 000- 13' [260,000column] |
| 000- 30' [520,000column] |
| 001- 08' [1,040,000column] |
| 002- 34' [2,090,000column] |
| 005- 39' [4,190,000column] |
| 013- 18' [8,380,000column] |
| 030- 47' [16,770,000column] |