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OverClock Report - Palomino 1494MHz - Even if an important part is broken by OverCloking, it is the responsibility of yourself. Multiple processing processor Athlon MP (Palomino) 1GHz and 1.2GHz version was announced from June 06, 2001 AMD. The acquisition CPU is Athlon MP 1.2GHz (20weeks) of the FSB266MHz version and the standard internal multiplier is x9. As for the difference of Thunderbird and appearance, the core size becomes big and 4 bridges of L8~L11 are increasing. Also, seems to operate with a part of conventional Athlon Mainboard, although is the CPU for an AMD760MP chipset. The more excellent benchmark result is being confirmed than Thunderbird, even if there is not the correct support of BIOS. And, this 1.2GHz version can reach 1430MHz (159x9) successfully with standard Vcore1.75V. Furthermore, it was able to reach to the system bus set limit of Mainboard of 1494MHz (166x9) with Vcore2.05V. Used machine TOMATO-No.X (Vcore:2.05V, VI/O:3.4V, VI/O DDR:2.9V, L2:256KB ON 1/1Clk) CPU: Athlon MP 1.2GHz (EV6 266) o/c To 1494MHz (166x9)
AMD-AHX1200AMS3C AGFCA0120MPMW BulkCooler : Thermalright SK-6 (DELTA 6800rpm) MEM: Micron DDR 128MB (128MBitChip PC1600) M/B : EPoX EP-8K7A (AMD761) Rev1.0, BIOS 1606 VGA: PROLINK GeForce3 (Driver:Ver.4.13.01.1290, Gclk/Mclk:230/525MHz-DDR, VsyncOFF) HDD: IBM DTLA-307015 (Ultra ATA/100 7200rpm) SOUND: Onboard Audio OS: Windows 98 4.10 (Build:1998) DirectX 8.0a |
3DBENCH2
804.0
HDBENCH Ver 3.30 image Resolution 1024*768 (16Bit Color) Refresh rate 60Hz
| ALL | Integer | Float | MemR | MemW | MemRW | Rectangle | Text | Ellipse | BitBlt | DD | Read | Write | Copy |
| 36041 | 60100 | 72858 | 26769 | 39466 | 42892 | 72963 | 69730 | 9975 | 1859 | 360 | 34144 | 21847 | 36651 |
3DMark2001
| Rendering Platform | PROLINK GeForce3 | Resolution / Color Depth | 1024*768 / 32bit Color | Processor Type | AMD Palomino | 3DMark Score | 7066 image | Game1 - Car Chase - Low Detail | 110.0 fps | Game1 - Car Chase - High Detail | 47.7 fps | Game2 - Dragothic - Low Detail | 100.1 fps | Game2 - Dragothic - High Detail | 49.9 fps | Game3 - Lobby - Low Detail | 125.9 fps | Game3 - Lobby - High Detail | 62.2 fps | Game4 - Nature | 25.5 fps | Fill Rate (Single-Texturing) | 680.3 MTexels/s | Fill Rate (Multi-Texturing) | 1537.0 MTexels/s | High Polygon Count (1 Light) | 18.6 MTriangles/s | High Polygon Count (8 Light) | 3.6 MTriangles/s | Environment Bump Mapping | 132.2 fps | DOT3 Bump Mapping | 120.8 fps | Vertex Shader | 44.5 fps | Pixel Shader | 92.9 fps | Point Sprites | 17.2 MSprites/s |
Final Reality 1.01
| Benchmark results: | PROLINK GeForce3 |
Radial blur, Chaos zoomer, 25 Pixel, Robots, Fillrate, City scene, Video card bus transfer, Direct3D bus transfer, |
5N, 179.59, rips, 24.840, Rmark 5N, 279.91, rips, 13.601, Rmark 5N, 1172.00, kpps, 37.456, Rmark 5N, 175.05, rips, 45.350, Rmark 5N, 522.94, MPps, 113.189, Rmark 5N, 240.30, rips, 59.628, Rmark 5N, 194.70, MBps, 6.199, Rmark 5N, 194.95, MBps, 16.663, Rmark |
| Visual appearance, | 100.00, percent |
| Overall 3D, Overall 2D, Overall bus rate, |
8.818, Rmark 19.221, Rmark 9.338, Rmark |
| OVERALL SCORE, | 12.017, Rmark image |
WINBench99 image
| CPUMark99 | FPUWinMark |
| 141 | 8160 |
Super Pai Ver1.1
| 000- 00' [16,000column] |
| 000- 00' [32,000column] |
| 000- 02' [65,000column] |
| 000- 05' [130,000column] |
| 000- 13' [260,000column] |
| 000- 32' [520,000column] |
| 001- 11' [1,040,000column] |
| 002- 41' [2,090,000column] |
| 005- 55' [4,190,000column] |
| 013- 17' [8,380,000column] |
| 033- 13' [16,770,000column] |