OverClock Report - Palomino 1494MHz -
Even if an important part is broken by OverCloking, it is the responsibility of yourself.
Multiple processing processor Athlon MP (Palomino) 1GHz and 1.2GHz version was announced from June 06, 2001 AMD.
The acquisition CPU is Athlon MP 1.2GHz (20weeks) of the FSB266MHz version and the standard internal multiplier is x9.
As for the difference of Thunderbird and appearance, the core size becomes big and 4 bridges of L8~L11 are increasing.
Also, seems to operate with a part of conventional Athlon Mainboard, although is the CPU for an AMD760MP chipset.
The more excellent benchmark result is being confirmed than Thunderbird, even if there is not the correct support of BIOS.
And, this 1.2GHz version can reach 1430MHz (159x9) successfully with standard Vcore1.75V.
Furthermore, it was able to reach to the system bus set limit of Mainboard of 1494MHz (166x9) with Vcore2.05V.
Used machine TOMATO-No.X (Vcore:2.05V, VI/O:3.4V, VI/O DDR:2.9V, L2:256KB ON 1/1Clk)
CPU: Athlon MP 1.2GHz (EV6 266) o/c To 1494MHz (166x9)
Athlon MP 1.2GHz 20Weeks AMD-AHX1200AMS3C AGFCA0120MPMW Bulk
Cooler : Thermalright SK-6 (DELTA 6800rpm)
MEM: Micron DDR 128MB (128MBitChip PC1600)
M/B : EPoX EP-8K7A (AMD761) Rev1.0, BIOS 1606
VGA: PROLINK GeForce3 (Driver:Ver.4.13.01.1290, Gclk/Mclk:230/525MHz-DDR, VsyncOFF)
HDD: IBM DTLA-307015 (Ultra ATA/100 7200rpm)
SOUND: Onboard Audio
OS: Windows 98 4.10 (Build:1998) DirectX 8.0a
--- BenchMark Date 2001/06/22 ---

3DBENCH2
804.0

HDBENCH Ver 3.30 image Resolution 1024*768 (16Bit Color) Refresh rate 60Hz
ALL Integer Float MemR MemW MemRW Rectangle Text Ellipse BitBlt DD Read Write Copy
36041 60100 72858 26769 39466 42892 72963 69730 9975 1859 360 34144 21847 36651

3DMark2001
Rendering Platform PROLINK GeForce3
Resolution / Color Depth 1024*768 / 32bit Color
Processor Type AMD Palomino
3DMark Score 7066 image
Game1 - Car Chase - Low Detail 110.0 fps
Game1 - Car Chase - High Detail 47.7 fps
Game2 - Dragothic - Low Detail 100.1 fps
Game2 - Dragothic - High Detail 49.9 fps
Game3 - Lobby - Low Detail 125.9 fps
Game3 - Lobby - High Detail 62.2 fps
Game4 - Nature 25.5 fps
Fill Rate (Single-Texturing) 680.3 MTexels/s
Fill Rate (Multi-Texturing) 1537.0 MTexels/s
High Polygon Count (1 Light) 18.6 MTriangles/s
High Polygon Count (8 Light) 3.6 MTriangles/s
Environment Bump Mapping 132.2 fps
DOT3 Bump Mapping 120.8 fps
Vertex Shader 44.5 fps
Pixel Shader 92.9 fps
Point Sprites 17.2 MSprites/s

Final Reality 1.01
Benchmark results: PROLINK GeForce3
Radial blur,
Chaos zoomer,
25 Pixel,
Robots,
Fillrate,
City scene,
Video card bus transfer,
Direct3D bus transfer,
5N, 179.59, rips, 24.840, Rmark
5N, 279.91, rips, 13.601, Rmark
5N, 1172.00, kpps, 37.456, Rmark
5N, 175.05, rips, 45.350, Rmark
5N, 522.94, MPps, 113.189, Rmark
5N, 240.30, rips, 59.628, Rmark
5N, 194.70, MBps, 6.199, Rmark
5N, 194.95, MBps, 16.663, Rmark
Visual appearance, 100.00, percent
Overall 3D,
Overall 2D,
Overall bus rate,
8.818, Rmark
19.221, Rmark
9.338, Rmark
OVERALL SCORE, 12.017, Rmark image

WINBench99 image
CPUMark99 FPUWinMark
141 8160

Super Pai Ver1.1
000- 00' [16,000column]
000- 00' [32,000column]
000- 02' [65,000column]
000- 05' [130,000column]
000- 13' [260,000column]
000- 32' [520,000column]
001- 11' [1,040,000column]
002- 41' [2,090,000column]
005- 55' [4,190,000column]
013- 17' [8,380,000column]
033- 13' [16,770,000column]


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